Shoutotsu-heimr

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Shoutotsu-heimr

World for the Manor DnD Group


    Homebrew Currenly being used

    Cosmic Viking
    Cosmic Viking
    Admin


    Posts : 20
    Join date : 2024-03-17

    Homebrew Currenly being used  Empty Homebrew Currenly being used

    Post by Cosmic Viking Sun Mar 17, 2024 5:38 pm

    Here Are the list and links to the Homebrew that we are currently using within the game. These are always subject to change.

    Multi-Class no requirement
    Potions as Bonus actions
    Give class features enemies to change up combats
    Companionship meter
    Bleach weapons - Storing Souls from monsters
    Magic items can be upgraded
    Pass/Fail time management

    **Monster Species/Conditions**- Make a system that plays to different types of environments. A Bear in 5e is the same across any kind of area, there should be rules that allow Polar and Black bears to feel different. Also, add conditions like near-death, rabies, protecting young to give different tactics and abilities.
    **Villainous Actions**- A system that allows each round of battle to feel different, and keep the players on their toes. This allows for single monsters to have a fighting chance towards a larger party.
    Evolving/Custom Magic items - I feel like a magic item plus one is a little bit overused and underwhelming, and even items that add damage die of a certain type feel less exciting after a couple uses. I want to use magical items that have different situational uses, and with the ability to be upgraded.
    **Progress Clocks**- This is a multi use rule, that allows to make the passage of time, rather than guessing. Certain skill checks can fail, and this leaves a things unexplored. Rather than make a clue locked behind a wall each time, allow for a ten minute time period to take to do a certain skill. A rouge should be able to unlock a simple door, even while rolling very low, just taking longer. As the players fail checks, the time goes up, and make themselves more noticeable by guards, npcs, etc.
    **Dying Breaths **- Allow players who have fallen in battle one last action to do something, so they can go out with a bang, instead of simply dying.
    **Heroes Last Stand**- I would like to change the way death saves are thought about, and instead of blacking out, have them fading in and out, sort of FPS game like. Maybe give them minor actions they can do?

      Current date/time is Thu May 09, 2024 3:40 pm